#region Header
//=============================================================================
//                          GShield (Game Shield)
//=============================================================================
//
// Original Programmer: Shawn Jackson
// Company: WaveTech Digital Technologies (www.wtdt.com)
// Copyright: (c) 2006 WaveTech Digital Technologies, All Rights Reserved.
// Assembly: Engine
// Code File Name: TimeWatcher.cs
// Code File Date: 12/8/2006
//
// Code File Info: Time Watcher Setting
//=============================================================================
/*
 * UPDATES
 * -------
 */
#endregion Header

#region License

/*
  GShield - Game Shield
  Copyright (C) 2006-2007 WaveTech Digital Technologies, Inc.
                                http://www.wtdt.com

  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
*/

#endregion License

#region Includes

using System.Threading;

#endregion

namespace WaveTech.GShield.Engine.Watchers
{
	public class TimeWatcher
	{
		private static Thread watcher;
		private static bool watcherActive;

		#region Constructor

		public TimeWatcher()
		{
			watcher = new Thread(Worker);
		}

		#endregion Constructor

		#region Start

		public void Start()
		{
			watcherActive = true;

			if (watcher != null)
			{
				watcher.Start();
			}
			else
			{
				watcher = new Thread(Worker);
				watcher.Start();
			}
		}

		#endregion Start

		#region Stop

		public void Stop()
		{
			watcherActive = false;

			if (watcher != null)
			{
				watcher.Abort();
				watcher = null;
			}
		}

		#endregion Stop

		#region Worker

		private void Worker()
		{
			while (watcherActive)
			{
				//TimesDAO timesDAO = new TimesDAO();


				Thread.Sleep(900000);
			}
		}

		#endregion Worker
	}
}